﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Tetris
{
    public class PyramidBlock
    {
        public List<PieceOfBlocks> Position1()
        {
            PieceOfBlocks piece1 = new PieceOfBlocks(10, 15);
            PieceOfBlocks piece2 = new PieceOfBlocks(piece1.X - 1, piece1.Y);
            PieceOfBlocks piece3 = new PieceOfBlocks(piece1.X + 1, piece1.Y);
            PieceOfBlocks piece4 = new PieceOfBlocks(piece1.X, piece1.Y + 1);
            List<PieceOfBlocks> pyramid = new List<PieceOfBlocks>();
            pyramid.Add(piece1);
            pyramid.Add(piece2);
            pyramid.Add(piece3);
            pyramid.Add(piece4);
            return pyramid;
        }

       // public List<PieceOfBlocks> Position2(Blocks block)
      //  {

       // }



    }
}
